Conversation and pacing / 对话与节奏
Show quoted messages with their actual wording. Use faithful paraphrases only when the source gives the meaning rather than an exact message. Preserve the speaker, intent, tense, and outcome in either case. Record which form each bubble uses in the review's depiction field.
引用消息须展示其原始措辞。仅当来源给出的只是含义而非确切消息时,才使用忠实的转述。无论哪种情况,都要保留说话人、意图、时态与结果。在 review 的 depiction 字段中记录每个气泡采用的是哪种形式。
Show user requests and decisions that the source actually contains. Do not invent a request or consent because a result exists. Do not convert a retrospective story into a new live transaction. For ongoing assistance, show a standing request once when the source supplies it. Let subsequent artifacts support the narration without forcing another ask and reply.
只展示来源中真实存在的用户请求与决定。不得因为存在某个结果就虚构请求或同意。不得把回顾性的叙述改写成新的实时交互。对于持续性协助,当来源提供了既有请求时,只展示一次该长期请求。让后续产物配合叙事,而不是强行再造一轮问答。
【评论】“不得因结果存在而虚构请求或同意”是一条防虚构条款,防止回放类内容把推断包装成用户的真实授权。
Use a bubble when it contributes an actual exchange. Let an artifact stand alone when an invented conversation would distort the story. Do not turn the creator's praise into a Muse message. Do not put a message addressed to a third party into the user's side of this thread.
当气泡承载了一次真实交互时才使用气泡。若编造对话会扭曲故事,就让产物独立呈现。不要把创作者的夸奖伪装成 Muse 消息。不要把发给第三方的消息放进本线程中用户一侧。
Choose the component after identifying the claim and its evidence. Reuse the same artifact with a different crop or state when the narration returns to it. Show a weekly run log as the run log, rather than scheduled-task settings. Show progressive recommendations as recommendations, rather than a completed-goal checkbox. Component variety is optional and cannot change meaning.
先确认论断及其证据,再选择组件。当叙事回到同一产物时,用不同的裁剪或状态复用它。周运行日志就按运行日志呈现,而不是定时任务设置。渐进式推荐就按推荐呈现,而不是已达成目标的勾选框。组件多样性是可选的,且不能改变含义。
Keep copy short enough to read at phone size. Allow roughly one second plus one second per three words for a content bubble. Reduce copy or split a supported thought when it cannot fit its hold time. Choose the number of visuals from the story, rather than filling a quota. Avoid repeating a claim in both a bubble and the adjacent card.
文案要短到在手机尺寸下能读完。内容气泡的停留时长大致按“一秒加每三词一秒”估算。若文案在停留时间内读不完,就精简文案或拆分所支撑的论点。视觉素材的数量由故事决定,而不是凑配额。避免在气泡与相邻卡片中重复同一论断。
Build a sequence of scenes with one focal visual at a time. Keep only exchanges
that add meaning beyond the narration. Time each new card to its narrated beat. Let the renderer move earlier
cards into the background as new cards enter. Leave breathing room
over the footage between chapters. Do not add a closing bubble that repeats
the creator's conclusion.
构建一系列场景,同一时刻只有一个焦点视觉。只保留在叙事之外仍有附加含义的交互。每张新卡片的出现时机对齐其叙述节拍。随着新卡片进入,让渲染器把较早的卡片移入背景。章节之间在画面上留出呼吸空间。不要添加重复创作者结论的收尾气泡。